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Laura Stryker

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    Recent Work

  • Ambient Occlusion Pass
  • Happy Dino Render
  • TeamTM1 – Basic render of the completed sculpt.
  • Angry face z-brush render

The Show

Winnipeg Game Jam, 2014. Over a weekend, a group of 3D artists, animators and programmers, conceived and created a game show style game. At the end of the jam, the game was playable and demonstrated at a rap party.

Contribution: 3D models, matte painting

Mike Melillo: 3D models
Nathan Friesen: 3D models, rendering
Adebayo Oriyomi: Jungle background/character design
Meghan Athavale: Character design/animation
Dylan Bodner: Character design
Michael Gooch: Music
Mike Stryker: Programmer
Jonnathan Smadello: Programmer

Boom Mic: Modeled in Maya and matte painted in Photoshop
Game show set geometry rendered from Maya
Matte painted in Photoshop
Final set with characters included
The Show – Title
End Screen
Wrap party
Wrap party
Wrap party

Doom

A fanart piece I did from the game Doom. The scene was modeled in 3D using Zbrush and Maya, then matte painted in Photoshop.

 

Demon Render Views: Different views of the demons used for the final scene layout. Demons were sculpted in Zbrush.
Doom Render Scene: Doom scene modeled and rendered from Maya.
Doom Matte Painting: Matte painting done in Photoshop.

Jedi – Imogine

Matte painting freelance project.

Lysistrata Poster

Collaboration with Kelly Stifora for the University of Manitoba Black Hole Theatre’s alumni production of Lysistrata: The Musical.

Contribution: Character design and placement
Typography: Kelly Stifora

Gamorrean

3D sculpt and matte painting of a gamorrean guard from Star Wars.

Gamorrean Guard Render: Sculpt made in Zbrush and rendered from Maya.
Gamorrean Guard Matte Painting: Gamorrean Guard matte painted in Photoshop.

Steampunk Head

Steampunk Head Turn Around: Steampunk head concept sculpted in Zbrush.

Steampunk Head Turn Around: Steampunk head concept sculpted in Zbrush.

MooM Presents

An animation I did for my wedding. The MooM character was to present videos that the bride and groom had done for the family.

Voice: Mike Stryker
MooM rig: Ramtin, on creativecrash.com/maya/downloads/character-rigs/c/moom-v4-0-3-by-ramtin

Atomic Blaster

Atomic Blaster

A collaboration project with Chris Chuckry and Colin Young. The original design of the blaster was created by Chris, I did the 3D model and Colin created the 3D prints.

Atomic Blaster Design: Comparison of 3D model and original Atomic Blaster print designed by Chris Chuckry.
Render 1: Atomic Blaster render in Maya.
Render 2: Atomic Blaster render in Maya.
Atomic Blaster
Atomic Blaster render in Maya.
Shark Pirate Matte Paint

Shark Pirate

Shark Pirate Render: Shark pirate model sculpted in Zbrush, rendered from Maya.
Shark Pirate Matte Paint
Shark pirate matte painted in Photoshop.
Cacodemon 3d render

Cacodemon

The Cacodemon is a creature from the game Doom. I created these sculpts for a scene render to be
matte painted.

Cacodemon 3d render
Cacodemon 3d render
Rancor

The Rancor

Some fanart sculpt fun of the Rancor from Star Wars: Return of The Jedi.

Rancor
Rancor
Rancor
Maz Kanata 3d render

Maz Kanata

Some fanart of Maz Kanata I sculpted after watching Star Wars: The Force Awakens.

Maz Kanata 3d render - with goggles
Maz Kanata 3d render - without goggles
Maz Kanata 3d render - duel headshot, two angles
Maz Kanata 3d render - duel headshot, back side angles
Maz Kanata 3d render

Space Pirate

“Space pirate “ was a creative theme given for sculpting practice in Zbrush. This was my concept.

Angry face z-brush render

Anger

Concept sculpt for an “anger” theme.

Angry face z-brush render
TeamTM1 – Basic render of the completed sculpt.

Team Tomattos Logo

A small project I did for a team logo. I sculpted the object in Zbrush 4r8 and prepared it to be 3D printed. It’s my first work that I got printed, and something I’m interested in doing more of.

3D Painted Print: After the object was printed, I painted them to be similar to the original design.
3D Print – I got the objects printed through Shapeways, this is what the printed version looked like.
Team TomMattos Logo – The original logo design
TeamTM Magnet – The final product after print, being painted, varnished and a magnet placed on the back.
TeamTM Word Layout – Work in progress letter layout.
TeamTM1 – Basic render of the completed sculpt.
TeamTM1 – Basic render of the completed sculpt.
TeamTM1 – Basic render of the completed sculpt.
TeamTM1 – Basic render of the completed sculpt.
Happy Dino Render

Happy Dino

This is a sketch I did based on a concept sketch from a year ago. When working on the sculpt, I created a vector displacement map for the back spikes to test how the new feature worked in the Zbrush 4r8 update.

Early Concepts
Vectory Displacement Map
Ambient Occlusion
Happy Dino Render
Ambient Occlusion Pass

Mutant Pumpkin

A small project to I did around Halloween, to sculpt a neat Jack-O-Lantern concept.

Mutant Pumpkin Render
Mutant Pumpkin Render
Green Grin
Ambient Occlusion Pass

Instagram

TWITTER

27 Oct

Getting the form locked down and building up some detail. #makecoolstuff #creativityftw #artistatwork #wip #3dcg #zbrush #dragon

© Laura Stryker 2018

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