3D sculpt and matte painting of a gamorrean guard from Star Wars.
A fanart piece I did from the game Doom. The scene was modeled in 3D using Zbrush and Maya, then matte painted in Photoshop.
Winnipeg Game Jam, 2014. Over a weekend, a group of 3D artists, animators and programmers, conceived and created a game show style game. At the end of the jam, the game was playable and demonstrated at a rap party.
Contribution: 3D models, matte painting
Mike Melillo: 3D models
Nathan Friesen: 3D models, rendering
Adebayo Oriyomi: Jungle background/character design
Meghan Athavale: Character design/animation
Dylan Bodner: Character design
Michael Gooch: Music
Mike Stryker: Programmer
Jonnathan Smadello: Programmer